---
title: "Program in Minecraft with R and miner"
output: rmarkdown::html_vignette
vignette: >
%\VignetteIndexEntry{Program in Minecraft with R and miner}
%\VignetteEngine{knitr::rmarkdown}
\usepackage[utf8]{inputenc}
---
```{r setup, include=FALSE}
knitr::opts_chunk$set(eval = FALSE)
```
[](https://github.com/kbroman/miner/actions/workflows/R-CMD-check.yaml)
[](https://kbroman.r-universe.dev/miner)
[](https://doi.org/10.5281/zenodo.20070581)
## Introduction
The miner package provides a simple interface to the Minecraft world. Use R functions
to connect with a Minecraft server and control the world within.
The purpose of this package is to teach new programmers about R. See the effect of
your R programs directly in Minecraft!
## Installation
Install the [miner](https://github.com/kbroman/miner) and
[craft](https://github.com/kbroman/craft) packages from [R
universe](https://r-universe.dev):
```r
install.packages(c("miner", "craft"), repos=c("https://kbroman.r-universe.dev", "https://cloud.r-project.org"))
```
Alternatively, use the
[remotes](https://remotes.r-lib.org) package to install them from
GitHub:
```r
# install.packages("remotes")
library(remotes)
install_github('kbroman/miner', build_vignettes=TRUE)
install_github('kbroman/craft', build_vignettes=TRUE)
```
To use the package you will need to:
* Install a Minecraft server
* Install a Minecraft client (the Minecraft game)
* Connect to the Minecraft server from R
```r
library(miner)
mc_connect('52.1.2.3') ## use your server IP address here, or 127.0.0.1 if installed locally
```
Full installation instructions are provided in the online book, [R
programming with Minecraft](https://kbroman.org/miner_book/).
## About Minecraft
Minecraft is a virtual world, arranged as a 3-D grid of blocks of various materials
(air, wood, stone, etc) and populated by players, animals and monsters. The state of
the world is maintained by a shared Minecraft server, and players explore and interact
with the shared world using a local Minecraft client.
For the server, we installed [Spigot](https://www.spigotmc.org/), an open-source
Minecraft server, on a virtual machine. (See the section
"Details on setting up a Minecraft Server", below.) The R functions in this package
connect with the server and modify the game world.
For the client, you will need to purchase and install [Minecraft](https://minecraft.net) on
your local PC or Mac machine. Note: this package will not work with Pocket Minecraft on mobile
devices/tablets, or with the Windows 10 version of Minecraft found in the Windows Store.
## Your first miner adventure
Once you have a Minecraft server set up, here are some commands you can try. Use your Minecraft
client to observe the changes these commands make to the world.
First, connect to the world. For this you will need to know the IP address of your server.
```
mc_connect("52.168.1.2") # use the IP of your server here
```
To check you have successfully connected to the world, you can try chatting. You should
see this message appear in the feed in the Minecraft client.
```r
chatPost("Hello, Minecraft!")
```
Each player in the world gets a "player ID"", and you'll need to know the player ID to manipulate
players. If you're the only player in the world, the player ID is
easy to find. But if there are multiple players, the easiest way to find your ID is
to sign out of the server and then sign in again. Your player ID will then be the last
one on the list returned by `getPlayerIds`.
```r
myid <- tail(getPlayerIds(),1)
```
An alternative way of getting the player ID without the need to log out, using the chat window and an R script, see the [`mc_whoami` function](https://github.com/kbroman/craft/blob/master/R/mc_whoami.R) in the related [craft package](https://github.com/kbroman/craft).
Once you have a Player ID, you can move the player around. Note that in Minecraft, "x"
is the East/West axis, "z" is the North/South axis, and "y" is the vertical axis.
```r
myloc <- getPlayerPos(myid)
setPlayerPos(myloc[1]+1,myloc[2],myloc[3],player_id=myid) # move player 1 tile East
setPlayerPos(myloc[1],myloc[2]+50,myloc[3],player_id=myid) # raise player 50 tiles in the air
```
You can also modify the game world. For example, this adds a diamond block near the player.
```r
myloc <- getPlayerPos(myid)
setBlock(myloc[1]+1, myloc[2], myloc[3], 57, 1)
```
## Overview of miner commands
General functions for connecting to the game world:
* `mc_connect`: Connect to a Minecraft server
* `chatPost`: Make a chat message appear to players in their clients
* `getChatPosts`: Retrieve the most recent chat message
* `mc_close`: Close the connection to the Minecraft server
Functions for interacting with player location and direction (the angle of their gaze).
Note that in Minecraft, `x` is East, `y` is Up and `z` is South, and the unit is one block.
(A block is a 1-unit cube.) The player figure is about 2 units tall.
* `getPlayerIds`: Get a list of players in the world
* `getPlayerPos`: Find the position of a specified player
* `getPlayerDirection`: Get a unit vector representing player direction
* `getPlayerRotation`: Return the angle of the player's direction in the x-z plane
* `getPlayerPitch`: Return the up/down angle of the player's direction
* `setPlayerPos`: Teleport a player to a specified location
Functions for interacting with the Minecraft world.
* `getHeight`: Find the height of the world (the y value of the highest non-air point)
at a given x-z location
* `getBlock`: Return the type of block (air, wood etc) in a given location, as a code. See the
provided data frame `mc_items` for a list of blocks and item codes.
* `setBlock`: change the block type at a given location. Use this to place items in the world.
* `getBlocks`: Return the block types in a rectangular region, as a 3-dimensional array.
* `setBlocks`: Fill a rectangular region with a specific block type
* `getBlockHits`: Return the locations of blocks recently struck by a player's iron sword
Additional commands were added in later versions of the API:
* `getPlayerName`: get the name of the particular player with a
particular ID
* `getPlayerId`: get the numeric ID for a player, given their name.
* `getEntityTypes`: get a data frame of the available entity types
(with columns `id` and `name`). See also `find_entity` for searching
for an entity by name.
* `spawnEntity`: spawn a particular entity at a specific position.
* `setPlayerRotation`, `setPlayerPitch`, `setPlayerDirection`: like
the corresponding `get` functions, but for setting a player's
orientation.
## Suggestions for writing your own programs with miner
Using the commands above, you can write programs in R to create structures in the game world,
manipulate players, or even have the game world react to actions players take. Here are
some things you can try (in some cases, with links to examples showing how).
* Take an image (like a [photo](https://kbroman.org/miner_book/rendering-an-image-in-minecraft.html) or
[logo](https://kbroman.org/miner_book/rendering-the-r-logo-in-minecraft.html)),
and create a wall ([like this](https://kbroman.org/miner_book/figure/karthik_minecraft.png)) in Minecraft that looks like the image.
* Build a [random
maze](https://kbroman.org/miner_book/generate-a-maze-in-minecraft.html)
([like this](https://kbroman.org/miner_book/figure/maze-minecraft.png)) to explore in Minecraft.
* Create a
[staircase](https://kbroman.org/miner_book/a-stairway-to-heaven.html) or
[tower](https://kbroman.org/miner_book/building-a-tower-and-jumping-on-top.html) programatically.
* Make it possible to run over water, by [having ice appear wherever water touches
the player's feet](https://gist.github.com/kbroman/711247a3d6791ebc2bda387b87ada6d2)
(like in [this video](https://youtu.be/6gcRyuj0smg).)
* Track the player's actions to have them [plant flowers](https://kbroman.org/miner_book/planting-a-garden.html)
or [build an ice tower](https://kbroman.org/miner_book/planting-a-garden.html#build-ice-towers).
* Write a bot to [play a game with players over chat](https://kbroman.org/miner_book/number-guess-chat-bot-in-minecraft.html) or
[evaluate R commands](https://github.com/kbroman/craft/blob/master/R/mc_Reval.R).
Many of these features have been integrated into the companion
package, [craft](https://github.com/kbroman/craft). We are also
preparing an ebook, [R programming with
Minecraft](https://kbroman.org/miner_book/), which
discusses these activities, and a few others, in more detail.
## Details on Setting up a Minecraft server
We have tested this package using [Spigot](https://www.spigotmc.org) installed on an Ubuntu 16.04 virtual machine, and created a [Docker image](https://github.com/kbroman/miner/blob/master/inst/Dockerfile) after all that you can easily deploy in your environment.
Note, that you may need to open ports on the Minecraft server and firewall to allow R and game clients to connect with it.
You probably want to configure the server to run in Creative mode, so edit the `server.properties` file as below:
```
force-gamemode=true
gamemode=1
difficulty=0
motd=My very own minecraft server
```
Further installation details are provided in the ebook, [R programming
with Minecraft](https://kbroman.org/miner_book/).
## Acknowledgments and References
Many of the ideas and techniques in this package were adapted from
["Learn to program with Minecraft" by Craid Richardson (No Starch Press, 2016)](https://nostarch.com/programwithminecraft).
---
[](https://creativecommons.org/licenses/by/3.0/)